Health and Sports Tech Academy of Value Creation – intra- and entrepreneurship
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Aim and overall content
- Value Creation in Sports and Healthcare
Key concepts, innovation arenas, typologies, and technologies. - Innovation and Entrepreneurship Strategies
Practical approaches to address intra- and entrepreneurial challenges. - Design and Innovation Methods
Processes and tools that integrate movement values and health principles in products and services.
- Team formation: Students form groups of 3–6 and choose a relevant challenge or opportunity.
- Process: Guided workshops and self-directed work help you frame the problem, test early solutions, and iterate a business case and prototype—foundation for a venture or a sustainable social project.
- Teaching format: Action-oriented, in-person learning that alternates between lectures, discussions, workshops, practical exercises, and independent group work. Continuous peer feedback and instructor supervision support progress.
- Ecosystem perspective: You’ll examine startup and venture ecosystems in health and sports, with a focus on pre- and post-clinic care beyond the hospital setting and sports performance.
Mandatory prerequisites
Recommended prerequisites
The program is relevant to students in physiotherapy, nursing, public health, sports coaching/training, engineering, and business—anyone aiming for an impactful career in health and sports technology.
Relationship between the learning objectives, type of teaching and type of examination
- Work effectively in teams
- Understand digital entrepreneurship in health and sports
- Apply design and creativity methods
- Use trend analysis to identify opportunities
- Develop value propositions and business models
- Create low-fidelity prototypes
- Deliver a concise pitch presentation.
Learning Objectives - Knowledge
On completion of the course, students must / show knowledge of:
- Explain key theories and concepts of value creation and innovation
- Describe selected design methodologies and design methods
- Explain theories and models within innovation and entrepreneurship learning.
Learning Objectives - Skills
On completion of the course, students must (be able to):
- Screen new business opportunities through trends and opportunities analysis
- Apply design and entrepreneurship activities
- Develop a business model and first prototype.
Learning Objectives - Competencies
On completion of the course, students must (be able to):
- Prepare a structured business case
- Assess technological and societal opportunities for sustainability and active lifestyles.
Teaching format and feedback
Teaching follows SDU’s principles for active learning and the Faculty of Health’s FAIR principles. The module's teaching is based on an action-oriented approach, allowing students to work independently and interest-driven. Students, together with a study group, are involved in framing, planning, and executing a development process, where the ability to act on intra- and entrepreneurial opportunities and needs identification is trained.
Methods alternate between lectures, discussions, workshops, practical exercises, and self-directed group work. This approach promotes independent learning with continuous peer feedback and instructor supervision.
Activities aim to achieve learning objectives and prepare students for the exam. Details on instruction, work formats, and feedback are provided in the lesson plan on itslearning.
Number of lessons
MySchedule
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Expected student workload in this course
Contact Hours:
- Lectures: 20 hours
- Case Work: 35 hours
- Feedback: 10 hours
- Guidance: 5 hours
Additional Hours:
- Preparation (reading literature): 25 hours
- Group work without instructor presence: 10 hours
- Design of Pitch Material: 15 hours
- Pitch Training: 10 hours
- Pitch: 5 hours.
Examination regulations
Combined exam
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Tests
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Description
A business case report and prototype are submitted as a pitch presentation (exam component), followed by Q and A and a group oral defence.
Specific information on the exam (length, assignment handover and handin and so on) is described on itslearning. Please see Digital Exam for further information on assignments that are handed over and handed in through this system.
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Examination aids
All aids are allowed - including internet and AI use.
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AI:
You may freely use AI where it is relevant.
You must comply with SDU’s guidelines for the use of AI, critically assess the AI you use, and declare where and for what purpose AI has been used. Guidelines for the use of AI at SDU.
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Additional information
Re-examination
Description
Form of examination
Censorship
Grading
Identification
Length
Examination aids
All aids are allowed - including internet and AI use.
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AI:
You may freely use AI where it is relevant.
You must comply with SDU’s guidelines for the use of AI, critically assess the AI you use, and declare where and for what purpose AI has been used. Guidelines for the use of AI at SDU.