Health and Sports Tech Academy of Value Creation – intra- and entrepreneurship

Studyboard of Physical Education and Health

Teaching language: English
EKA: S450115102
Censorship: Second examiner: Internal
Grading: 7-point grading scale
Offered in: Odense
Offered in: Summer school (autumn)
Level: Master

Course ID: S450115101
ECTS value: 5

Date of Approval: 26-02-2026


Duration: 1 quarter

Course Title

Health and Sports Tech Academy of Value Creation – intra- and entrepreneurship

Course ID

S450115101

ECTS value

5

Responsible study board

Studyboard of Physical Education and Health

Date of Approval

26-02-2026

Course Responsible

Name Email Department
Lars Elbæk lelbaek@health.sdu.dk Institut for Idræt og Biomekanik

Teachers

Name Email Department City
Carsten Couchouron ccouchouron@health.sdu.dk

Course secretary

Name Email Department City
Ulla Rytter urytter@health.sdu.dk Institutsekretariat

Offered in

Odense

Level

Master

Offered in

Summer school (autumn)

Duration

1 quarter

Aim and overall content

Health and Sports Tech Academy is an intensive two-week summer school where students from different universities dive into value-creating innovation in health and sports technology. The program develops both intrapreneurship and entrepreneurship skills across private, public, and NGO contexts. You’ll learn to spot opportunities, prototype early, and secure resources to move ideas forward—guided by user-driven design, trend analysis, and a focus on sustainable solutions.
Participants build innovation capabilities in health promotion, injury prevention, rehabilitation, fitness, sports performance, and technology. You can bring your own case or collaborate on cases provided in the course, and you’ll present your prototype and business model to a jury at the end.

Industry and research collaboration
The course offers collaboration with the startup hub Sport Lab Copenhagen and engineering capacities from the World Playground Research Institute, who guide the first prototyping. Experts from the DRIVEN research centre—focused on successful behaviour change—deliver guest talks that connect evidence-based insights with real-world innovation.

What You’ll Learn and Do
You’ll use creativity techniques and user-centred design to uncover and refine ideas for athletes, patients in rehabilitation, and individual citizens. You will test assumptions with low-fidelity prototypes (developed by using AI-supported prototyping), explore health and sports markets, and develop viable business models that consider sustainability and real user needs.

Three core learning areas
  1. Value Creation in Sports and Healthcare
    Key concepts, innovation arenas, typologies, and technologies.
  2. Innovation and Entrepreneurship Strategies
    Practical approaches to address intra- and entrepreneurial challenges.
  3. Design and Innovation Methods
    Processes and tools that integrate movement values and health principles in products and services.
How the Course Works
  • Team formation: Students form groups of 3–6 and choose a relevant challenge or opportunity.
  • Process: Guided workshops and self-directed work help you frame the problem, test early solutions, and iterate a business case and prototype—foundation for a venture or a sustainable social project.
  • Teaching format: Action-oriented, in-person learning that alternates between lectures, discussions, workshops, practical exercises, and independent group work. Continuous peer feedback and instructor supervision support progress.
  • Ecosystem perspective: You’ll examine startup and venture ecosystems in health and sports, with a focus on pre- and post-clinic care beyond the hospital setting and sports performance.
Assessment
Your business case report and prototype are submitted as a pitch presentation (exam component), followed by Q and A and a group oral defence—inspired by Dragon’s Den and Shark Tank formats. Attendance and engagement throughout the course contribute to achieving the learning objectives.

Mandatory prerequisites

None

Recommended prerequisites

The program is relevant to students in physiotherapy, nursing, public health, sports coaching/training, engineering, and business—anyone aiming for an impactful career in health and sports technology.

Relationship between the learning objectives, type of teaching and type of examination

By completing the course, students will be able to
  • Work effectively in teams
  • Understand digital entrepreneurship in health and sports
  • Apply design and creativity methods
  • Use trend analysis to identify opportunities
  • Develop value propositions and business models
  • Create low-fidelity prototypes
  • Deliver a concise pitch presentation.

Learning Objectives - Knowledge

On completion of the course, students must / show knowledge of:

  • Explain key theories and concepts of value creation and innovation
  • Describe selected design methodologies and design methods
  • Explain theories and models within innovation and entrepreneurship learning.

Learning Objectives - Skills

On completion of the course, students must (be able to):

  • Screen new business opportunities through trends and opportunities analysis
  • Apply design and entrepreneurship activities
  • Develop a business model and first prototype.

Learning Objectives - Competencies

On completion of the course, students must (be able to):

  • Prepare a structured business case
  • Assess technological and societal opportunities for sustainability and active lifestyles.

Teaching format and feedback

Teaching follows SDU’s principles for active learning and the Faculty of Health’s FAIR principles. The module's teaching is based on an action-oriented approach, allowing students to work independently and interest-driven. Students, together with a study group, are involved in framing, planning, and executing a development process, where the ability to act on intra- and entrepreneurial opportunities and needs identification is trained.

Methods alternate between lectures, discussions, workshops, practical exercises, and self-directed group work. This approach promotes independent learning with continuous peer feedback and instructor supervision.

Activities aim to achieve learning objectives and prepare students for the exam. Details on instruction, work formats, and feedback are provided in the lesson plan on itslearning.

Number of lessons

hours per week

MySchedule

Teaching language

English

Expected student workload in this course

5 ECTS is equivalent to 137,5 working hours.

The working hours are distributed between the activities listed under Forms of instruction, work and feedback and supervision as well as the exam including the preparation of this.

The students' workload is expected to be distributed as follows: 


Contact Hours:

  • Lectures: 20 hours
  • Case Work: 35 hours
  • Feedback: 10 hours
  • Guidance: 5 hours

Additional Hours:

  • Preparation (reading literature): 25 hours
  • Group work without instructor presence: 10 hours
  • Design of Pitch Material: 15 hours
  • Pitch Training: 10 hours
  • Pitch: 5 hours.

Examination regulations

Combined exam

Name

Combined exam

Time of examination

Exam: In conjuction with teaching
Reexam: In the following quarter

Tests

Combined test

EKA

S450115102

Name

Combined test

Description

A business case report and prototype are submitted as a pitch presentation (exam component), followed by Q and A and a group oral defence.

Specific information on the exam (length, assignment handover and handin and so on) is described on itslearning. Please see Digital Exam for further information on assignments that are handed over and handed in through this system.

Form of examination

Combined test

Censorship

Second examiner: Internal

Grading

7-point grading scale

Identification

Full name and SDU username

Language

English

Length



Examination aids

All aids are allowed - including internet and AI use.

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AI:
You may freely use AI where it is relevant.

You must comply with SDU’s guidelines for the use of AI, critically assess the AI you use, and declare where and for what purpose AI has been used. Guidelines for the use of AI at SDU.

ECTS value

5

Additional information

Considering the method of assessment and the current study level, specific emphasis will be put on the extent to which the student´s performance meets the learning objectives as well as to what extent the student masters the general competence objectives mentioned in the curriculum,

The grade will be awarded according to the extent of the fulfilment of the learning objectives as described in the Grading Scale Order (karakterbekendtgørelsen).]

Several students may contribute to the assignment: 
Yes, a maximum of 6 students. 

Re-examination

Description

Individual, written assignment

Form of examination

Written examination

Censorship

Second examiner: Internal

Grading

7-point grading scale

Identification

Full name and SDU username

Length

Max. 16 pages (2400 characters) + prototype

Examination aids

All aids are allowed - including internet and AI use.

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AI:
You may freely use AI where it is relevant.

You must comply with SDU’s guidelines for the use of AI, critically assess the AI you use, and declare where and for what purpose AI has been used. Guidelines for the use of AI at SDU.

Courses offered

Offer period Offer type Profile Education Semester

Kassograms

Profile Education Semester Offer period

Derogation from the general rules for cancellation

Cancellation of registration for this course is not permitted from the start of the semester and 21 days onwards, where cancellation is generally allowed. Therefore, registration for the course will be binding. Reference is made to the Collection of Rules for University of Southern Denmark regarding registration for course elements and exams §5, section 3-5.