
Social Technology Lab 3
Academic Study Board of the Faculty of Engineering
Teaching language: Danish. If the lecturer does not speak Danish or international students are enrolled, teaching will be in English
EKA: T570013102
Censorship: Second examiner: External
Grading: 7-point grading scale
Offered in: Odense
Offered in: Autumn
Level: Master
Course ID: T570013101
ECTS value: 10
Date of Approval: 06-04-2022
Duration: 1 semester
Version: Archive
Course ID
Course Title
ECTS value
10
Internal Course Code
Responsible study board
Date of Approval
Course Responsible
Name | Department | |
---|---|---|
Gunver B. Majgaard | gum@mmmi.sdu.dk | SDU Game Development and Learning Technology |
Kamilla Juel Sørensen | kjs@tek.sdu.dk | TEK Uddannelseskoordinering og -support |
Teachers
Name | Department | City | |
---|---|---|---|
Jacob Nielsen | jani@mmmi.sdu.dk | Mærsk Mc-Kinney Møller Instituttet | |
Lasse Juel Larsen | ljl@sdu.dk | Institut for Medier, Design, Læring og Erkendelse |
Programme Secretary
Offered in
Level
Offered in
Duration
Learning objectives - Knowledge
The student should be able to:
- understand possibilities and limitations in the use of ideas and concepts in a running application drawn from selected elements from the subjects of “Learning- and Experience Technology”
- thoroughly understand the technical possibilities for the implementation of ideas and concepts in a running application drawn from selected elements from the subjects of “Learning- and Experience Technology”
- understand the complexity of the genre “Serious Gaming” in order to explain its potentials and limitations
Learning objectives - Skills
The student should be able to:
- program applications at an advanced level
- integrate standard solutions and program libraries in their applications
- put together content and digital form
- explain the interdependence between the application and its contents in an analytic as well as in a development oriented perspective
Learning objectives - Competences
The students should be able to:
- master iterative and incremental development of advanced applications
- translate complex problems into advanced, dynamic applications
- cooperate with partners from other fields of expertise
Content
The course strengthens the students’ creative and technical competences. The students develop individually or in groups an advanced application with techniques and methods drawn from the portfolio of subjects encompassed by “Learning- and Experience Technology” within the genre “Serious Gaming”. The students are free to draw on technologies, methods, and theories which are available at the Social Technology Lab. A running, digital application as well as a report, describing the product and the process should be handed in. Alternatively, special emphasis can be put on the development of a realistic production plan including marketing considerations based on the prototype of an application developed during the course.
Main topics:
- conceptual and technical development of advanced applications within the genre of “Serious Gaming”
URL for Skemaplan
Number of lessons
Teaching Method
The lecturer illustrates the theory primarily by means of examples whereupon the students guided by the lecturer solve a sequence of assignments.
Teaching language
Danish. If the lecturer does not speak Danish or international students are enrolled, teaching will be in English
Examination regulations
Exam regulations
Name
Exam regulations
Examination is held
By the end of the semester
Tests
Exam
EKA
T570013102
Name
Exam
Description
Exam:
Individual grading is based on an overall assessment of:
- Oral group examination based on the project report
- Group project report
A group consists of up to five students.
Examination conditions:
Project report and running, digital application handed in at the assigned time.
Form of examination
Oral examination
Censorship
Second examiner: External
Grading
7-point grading scale
Identification
Student Identification Card - Date of birth
Language
Normally, the same as teaching language
ECTS value
10
Additional exam information
The form of examination in the re-examination is the same as in the ordinary examination
Courses offered
Offer period | Offer type | Profile | Education | Semester |
---|---|---|---|---|
Fall 2023 | Mandatory | Kandidat i spiludvikling og læringsteknologi, optag 2022 | Master of Science in Engineering (Game Development and Learning Technology) | Master of Science in Engineering (Game Development and Learning Technology) | Odense | |
Fall 2023 | Mandatory | Kandidat i spiludvikling og læringsteknologi, optag 2023 | Master of Science in Engineering (Game Development and Learning Technology) | Master of Science in Engineering (Game Development and Learning Technology) | Odense |